#if UNITY_EDITOR using System; namespace GSpawn { public enum FlexiAxis { X = 0, Y = 1, Z = 2, Longest = 3, Shortest = 4, [Obsolete] UIMixed } public static class FlexiAxisEx { public static FlexiAxis getNextAxis(this FlexiAxis flexiAxis) { if (flexiAxis == FlexiAxis.Shortest) return FlexiAxis.X; return (FlexiAxis)((int)flexiAxis + 1); } } } #endif