#if UNITY_EDITOR namespace GSpawn { public class CurveObjectSpawnSettingsProfileDb : ProfileDb { private static CurveObjectSpawnSettingsProfileDb _instance; public override string folderPath { get { return PluginFolders.curveObjectSpawnSettingsProfiles; } } public static CurveObjectSpawnSettingsProfileDb instance { get { if (_instance == null) _instance = AssetDbEx.loadScriptableObject(PluginFolders.curveObjectSpawnSettingsProfiles); return _instance; } } public static bool exists { get { return _instance != null; } } } } #endif