#if UNITY_EDITOR namespace GSpawn { public class IntPatternDbWindow : PluginWindow { protected override void onBuildUI() { _header = new UIHeader(rootVisualElement, TexturePool.instance.intPattern); IntPatternDbUI.instance.build(rootVisualElement, this); } protected override void onGUI() { bool plural = IntPatternDb.instance.numPatterns != 1; _header.title = "Integer Patterns: " + IntPatternDb.instance.numPatterns + (plural ? " patterns" : " pattern"); _header.backgroundColor = focusedWindow == this ? UIValues.focusedHeaderColor : UIValues.unfocusedHeaderColor; IntPatternDbUI.instance.onGUI(); } } } #endif