#if UNITY_EDITOR using UnityEngine; using System.Collections.Generic; namespace GSpawn { public static class SpriteEx { public static void getWorldVerts(this Sprite sprite, Transform spriteTransform, List verts) { sprite.getModelVerts(verts); spriteTransform.transformPoints(verts); } public static void getModelVerts(this Sprite sprite, List verts) { verts.Clear(); var modelVerts = sprite.vertices; foreach (var pt in modelVerts) verts.Add(pt); } } } #endif