#if UNITY_EDITOR using UnityEngine.SceneManagement; using UnityEditor; namespace GSpawn { public static class SceneEx { public static Scene getCurrent() { return SceneManager.GetActiveScene(); } public static string getGUIDString(this Scene scene) { return AssetDatabase.GUIDFromAssetPath(scene.path).ToString(); } public static string getActiveSceneGUIDString() { return AssetDatabase.GUIDFromAssetPath(getCurrent().path).ToString(); } } } #endif