#if UNITY_EDITOR namespace GSpawn { public class ObjectErase_EnableEraseCursor : PluginCommand { protected override void onEnter() { if (GSpawn.active.levelDesignToolId == LevelDesignToolId.ObjectErase) ObjectErase.instance.activeToolId = ObjectEraseToolId.Cursor; } } public class ObjectErase_EnableEraseBrush2D : PluginCommand { protected override void onEnter() { if (GSpawn.active.levelDesignToolId == LevelDesignToolId.ObjectErase) ObjectErase.instance.activeToolId = ObjectEraseToolId.Brush2D; } } public class ObjectErase_EnableEraseBrush3D : PluginCommand { protected override void onEnter() { if (GSpawn.active.levelDesignToolId == LevelDesignToolId.ObjectErase) ObjectErase.instance.activeToolId = ObjectEraseToolId.Brush3D; } } } #endif