using System.Collections; using System.Collections.Generic; using UnityEngine; using BITKit; namespace BITKit.Entities { public class EntityHitbox : EntityBehavior,IDamagable { public IHealth Health => _health; IUnityEntity IDamagable.UnityEntity => UnityEntity; public Rigidbody Rigidbody => m_rigidbody; public void GiveDamage(DamageMessage message) { UnityEntity.Invoke(message); } [SerializeField]private Rigidbody m_rigidbody; [Inject] private IHealth _health; } }