using System; using System.Collections; using System.Collections.Generic; using System.IO; using BITKit; using BITKit.Core.Tuple; using UnityEngine; using UnityEngine.Rendering; namespace BITKit { [Serializable] public sealed class CommandConfigProvider:IConfigProvider { [SerializeField] private UnityTuple[] pairs; public string GetConfig(params object[] args) { return string.Join("\n",pairs); } public void Configure(params object[] args) { foreach (var pair in pairs) { BITCommands.Excute($"set {pair.Item1} {pair.Item2}"); } } } public class ScriptableExec : MonoBehaviour { [SerializeReference,SubclassSelector] private IConfigProvider configProvider; private void Start() { //DataParser.Set(configProvider.GetConfig()); configProvider.Configure(); BIT4Log.Log("Config loaded"); } [BIT] public void PrintJson() { Debug.Log(configProvider.GetConfig()); } } }