using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BITKit { public class AnimatorHelper : MonoBehaviour { [SerializeField] private Transform root; private void OnAnimatorMove() { if (root) root.SendMessage(nameof(OnAnimatorMove)); } private void AIAnimationEvent(string actionName) { if (root) root.SendMessage(nameof(AIAnimationEvent), actionName); } } }