%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &6742090447984940087 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 6256051358093332725} - component: {fileID: 9015502658869033244} m_Layer: 0 m_Name: Sensor m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &6256051358093332725 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6742090447984940087} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 6553045303716004258} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &9015502658869033244 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6742090447984940087} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 33d6f52a9de8ea149ab70ac4e67a0c36, type: 3} m_Name: m_EditorClassIdentifier: autoUpdate: 1 ignoreTags: allow: 0 value: [] optionalRetargetInterval: allow: 1 value: Interval: 1 sensor: rid: 806583310205321480 sensorTransform: {fileID: 0} references: version: 2 RefIds: - rid: 806583310205321480 type: {class: UnitySensor, ns: BITKit.Sensors, asm: BITKit.Sensor} data: gameObject: {fileID: 9148787559049777921} --- !u!1 &9148787559049777921 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 6553045303716004258} - component: {fileID: 8772707305530588351} m_Layer: 0 m_Name: Range m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &6553045303716004258 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 9148787559049777921} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 6256051358093332725} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &8772707305530588351 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 9148787559049777921} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 8f305912600022b4c824367828ddc333, type: 3} m_Name: m_EditorClassIdentifier: detectLayer: serializedVersion: 2 m_Bits: 64 autoUpdate: 0 ignoreColliders: - {fileID: 0} radius: 24 fov: 60 requireSight: 1 blockLayer: serializedVersion: 2 m_Bits: 16385