using System.Collections; using System.Collections.Generic; using UnityEngine; namespace NGS.AdvancedCullingSystem.Tutorial { public class Spawner : MonoBehaviour { [SerializeField] private GameObject _prefab; [SerializeField] private int _maxInstances = 2000; [SerializeField] private float _delay = 0.02f; private int _counter; private float _timer; private void Update() { _timer += Time.deltaTime; if (_timer > _delay) { Spawn(); _timer = 0; _counter++; if (_counter > _maxInstances) enabled = false; } } private void Spawn() { GameObject instance = Instantiate(_prefab); instance.transform.position = transform.position; instance.transform.rotation = Random.rotation; instance.transform.localScale = Vector3.one * Random.Range(1, 2.5f); } } }