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The overlay approach requires multiple materials, which may not be suitable for your project. In this scenario, you can use a shader that is specifically designed to allow you to paint on both the first and second UV channels. The P3D Solid shader has the basic albedo/metallic/etc textures that use the first UV channel, but you can also override these using secondary albedo/metallic/etc textures that use the second UV channel. This is done by painting the _AlbedoTex/_MetallicTex/etc, which will override the base texture based on the opacity of the secondary paint. Keep in mind this shader requires you to paint the override textures using the Premultiplied blending mode. 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