using BITKit; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BITFALL { /// /// 装备物品回调,在拿在手上和收起时进行回调 /// public interface IEquipmentCallback { } /// /// 玩家手持物品,用于手持道具,装备和武器等 /// public class PlayerEquipment : MonoBehaviour { IBasicItem currentEquip; public IBasicItem CurrentEquip => currentEquip; } }