using BITKit;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITFALL
{
///
/// 装备物品回调,在拿在手上和收起时进行回调
///
public interface IEquipmentCallback
{
}
///
/// 玩家手持物品,用于手持道具,装备和武器等
///
public class PlayerEquipment : MonoBehaviour
{
IBasicItem currentEquip;
public IBasicItem CurrentEquip => currentEquip;
}
}