V2020.2.18 FIXES - Bugs fixing === V2020.2.17 FIXES - Fix painter "2nd coordinates" issue. - Fix Rendering>Cull Bias get resetted. === V2020.2.16 IMPROVEMENTS - Adding Grass Cull Bias. === V2020.2.15 FIXES - Minor script compilation fix. === V2020.2.14 FIXES - Disable foliage rendering in prefab view. === V2020.2.13 FIXES - Fix an assembly definition issue that prevent build from completing. === V2020.2.12 FIXES - Setup some assembly definitions, support newer version of MicroSplat and Vegetation Studio Pro CHANGES - Minimum Unity version is now 2019.4 === V2020.2.11 FIXES - Fix foliage snapping layer mask issue. === V2020.2.10 IMPROVEMENTS - Prevent creating terrain textures (Albedo, Metallic, Splat Controls, Mask) if not needed. FIXES - Fix terrain mesh get embedded/serialized with the scene asset in Geometry.GenerateOnEnable mode. - Fix Texture Stamper mask bug at steep angle. V2020.2.9 IMPROVEMENTS - Adding support for Unity 2021. FIXES - Fix URP shader import & upgrade on Unity 2021. === V2020.2.8 FIXES - Fix some native array bugs with runtime generation. - Minor bug fixing. === V2020.2.7 FIXES - Fix height map bug after changing its resolution. === V2020.2.6 IMPROVEMENTS - Adding support for VSP splat map generation. (requires VSP Integration module v1.1) === V2020.2.5 NEW FEATURES - Adding Smooth Normal option. Mask G channel now reserved for Flat/Smooth shading mixing. IMPROVEMENTS - Adding some info on Mask channel usage. - Editor improvements. FIXES - Remove warnings from sample models. - Minor Billboard Creator bug fix. === V2020.2.4 IMPROVEMENTS - Improve MicroSplat Integration, adding support for multi-terrain workflow. FIXES - Minor bugs fixes. === V2020.2.3 IMPROVEMENTS - Refine Unity terrain data import/convert pipeline. - Adding multi-selection mode for splat painter. FIXES - Fix Spline position/rotation bug. === V2020.2.2 IMPROVEMENTS - Refine Unity terrain data import/convert pipeline. === V2020.2.1 IMPROVEMENTS - Handle spline editing when Alt key is pressed. FIXES - Fix Spline Path Painter bug. === V2020.2.0 NEW FEATURES - Topographic View: have a better sense of terrain height at different location with hue band. IMPROVEMENTS - Remove some unused scripts. - Optimize Tree Renderer, reduce GC for billboard images. - Better Tree & Grass culling. - Adding Copy Tag option for Tree Collider, reduce GC. - Better blending for Spline Path Painter. - Foliage & Object Painter now accept all custom Spawn Filter types. - Clean up terrain data on terrain disable. FIXES - Minor fix for height import, clamp height value in Encode function. - Fix geometry generation broke after scene reloading (sub-division map) === V2020.1.5 FIXES - Fix Interactive Grass bug. - Editing Pivot Offset, Base Scale and Base Rotation of the Tree Prototype Group take effect immediately in the editor. - Fix foliage get rendered in preview windows. === V2020.1.4 NEW FEATURES - Showing terrain memory statistic in Inspector. - Adding option to remove unused terrain textures. IMPROVEMENTS - Reorganize project Editor and Runtime settings. - Strip out unused terrain & foliage shader from build, reduce build time. - Move default painter brush mask to Editor Resources. - Billboard Tool: auto fit camera on assigning new prefab, open file dialog in the last used folder. FIXES - Fix Backup Tool null bug. - Minor bug fixes. === V2020.1.3 FIXES - Fix foliage rendering for Unity 2020 in URP. === V2020.1.2 NEW FEATURES - Adding support for Unity 2020 - Adding grass distance fade. - Adding new callback when rendering grass to inject custom shader data. - Adding Height Offset and Step properties for Ramp Maker. - Adding Auto Tangent mode for Spline tool. IMPROVEMENTS - Optimizing terrain GetMesh function. - Unload grass cell if it's inactive for a period of time. - URP Support Extension now embedded in the package. FIXES - Many bugs fixing. === V2020.1.1 IMPROVEMENTS - Serialize mesh data as binary for compact size. FIXES - Fix native arrays issues in build. === V2020.1.0 NEW FEATURES - New geometry generation functions that leverage C# Job System and Burst Compiler. - New job-based Foliage Renderer with instanced rendering, cell-based, volume-based, frustum-based culling. - New job-based tree collider system. - Billboard mode for grass. - Adding support for MicroSplat (extension module published by Jason Booth). - Adding support for Vegetation Studio Pro (provided as separated free package). - Adding direct option for Vertex Color from Albedo Map. - Adding option for time-sliced mesh generation, in game and in editor. - Adding option to save geometry mesh to asset, or re-generate on enable, saving storage space. - New Mask settings for Terrain Data. - New Mask painter which lock a particular region of the terrain from being edited, and for other purpose such as VSP vegetation mask. - New Wizard window that easier to setup and get started. - New grass shape Clump for a denser look and reduce instance count. - Convert from Tree/Grass prototype group to Prefab prototype group and vice versa. IMPROVEMENTS - Many editor refinements. - New grass serialization format, reduce storage size. - Expose more option for tree shadow, billboard shadow and grass shadow. - Split Draw Foliage to Draw Trees and Draw Grass options. - Improve Unity Terrain Data Importer/Converter performance. - Allow Unity Terrain Converter to use a Polaris Terrain Data as template. - Reduce shadow pop-in and out artifact when render trees. - Better tree billboard shader. - Allow using transform gizmos to move/rotate/scale the whole spline. - Tone down geometry painter sensitivity. - Adding Target Strength for more control over painter sensitivity. - Refine smooth painting strength/kernel. - Faster Undo recording for Paint Tools, Spline Tools and Stamp Tools. - Display Splat/Tree/Grass selector as grid when there are many prototype group used in the scene. - Adding undo/redo for vertex color painting. - Faster grass painting, no more green-quad preview and batching. FIXES - Texture stamper multi-terrain and precision bug. - Fix hardcoded path in C# and shader code. - Foliage have correct position after convert from Unity terrain. - Gradient lookup texture have correct color in linear mode. - Fix visibility stamp bug when there is no stamp texture assigned. - Fix all reference from "Griffin" to "Polaris" in document, help database and shaders to avoid confusion. - Change all OnSceneGUI callback to DuringSceneGUI. - Many minor bug fixings. DEPRECATED - Remove support for LWRP. - Remove batched grass rendering (use instanced rendering instead). - Remove Grass Generated Data asset. - Remove Polygon Processor option. - Remove Polygon Distribution option. - Remove support for Unity 2018, now requires 2019+.