// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik // using Animancer.Examples.StateMachines; using UnityEngine; namespace Animancer.Examples.AnimatorControllers { /// A which plays an animation. /// /// /// This class is very similar to , except that it plays the animation inside an Animator /// Controller instead of as a Transition. /// /// /// Hybrid Character /// /// https://kybernetik.com.au/animancer/api/Animancer.Examples.AnimatorControllers/HybridIdleState /// [AddComponentMenu(Strings.ExamplesMenuPrefix + "Hybrid - Idle State")] [HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(AnimatorControllers) + "/" + nameof(HybridIdleState))] public sealed class HybridIdleState : CharacterState { /************************************************************************************************************************/ /// /// Normally the class would have a reference to the specific type of /// we want, but for the sake of reusing code from the earlier example, we /// just use a type cast here. /// private HybridAnimancerComponent HybridAnimancer => (HybridAnimancerComponent)Character.Animancer; /************************************************************************************************************************/ private void OnEnable() { HybridAnimancer.PlayController(); HybridAnimancer.SetBool(Animations.IsMoving, false); } /************************************************************************************************************************/ } }