// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik // using UnityEngine; namespace Animancer.Examples.AnimatorControllers { /// A central location for cached Animator Controller hashes. /// /// /// Weaver has a system for procedurally generating an /// Animations script like /// this so that you don't need to keep it in sync with your Animator Controllers manually. /// It's included in Weaver Lite for FREE. /// /// /// Hybrid Character /// /// https://kybernetik.com.au/animancer/api/Animancer.Examples.AnimatorControllers/Animations /// public static class Animations { /************************************************************************************************************************/ public static readonly int IsMoving = Animator.StringToHash("IsMoving"); public static readonly int MoveBlend = Animator.StringToHash("MoveBlend"); /************************************************************************************************************************/ } }