// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
using UnityEngine;
namespace Animancer.Examples.AnimatorControllers
{
/// A central location for cached Animator Controller hashes.
///
///
/// Weaver has a system for procedurally generating an
/// Animations script like
/// this so that you don't need to keep it in sync with your Animator Controllers manually.
/// It's included in Weaver Lite for FREE.
///
///
/// Hybrid Character
///
/// https://kybernetik.com.au/animancer/api/Animancer.Examples.AnimatorControllers/Animations
///
public static class Animations
{
/************************************************************************************************************************/
public static readonly int IsMoving = Animator.StringToHash("IsMoving");
public static readonly int MoveBlend = Animator.StringToHash("MoveBlend");
/************************************************************************************************************************/
}
}