////////////////////////////////////////////////////// // MicroSplat // Copyright (c) Jason Booth ////////////////////////////////////////////////////// using UnityEngine; using System.Collections; using UnityEditor; using UnityEditor.Callbacks; using System.Collections.Generic; namespace JBooth.MicroSplat { #if __MICROSPLAT__ [InitializeOnLoad] public class MicroSplatPolarisModule //: FeatureDescriptor { const string sDefine = "__MICROSPLAT_POLARIS__"; static MicroSplatPolarisModule () { MicroSplatDefines.InitDefine (sDefine); } [PostProcessSceneAttribute (0)] public static void OnPostprocessScene () { MicroSplatDefines.InitDefine (sDefine); } } #endif }