#if GRIFFIN using UnityEngine; namespace Pinwheel.Griffin.BillboardTool { [System.Serializable] public struct GBillboardCreatorArgs { public GBillboardRenderMode Mode { get; set; } public GameObject Target { get; set; } public int Row { get; set; } public int Column { get; set; } public int CellSize { get; set; } public Vector3 CameraOffset { get; set; } public float CameraSize { get; set; } public Material AtlasMaterial { get; set; } public Material NormalMaterial { get; set; } public string SrcColorProps { get; set; } public string DesColorProps { get; set; } public string SrcTextureProps { get; set; } public string DesTextureProps { get; set; } public int CellIndex { get; set; } public Vector2[] Vertices { get; set; } public float Width { get; set; } public float Height { get; set; } public float Bottom { get; set; } } } #endif