#if GRIFFIN using System.Collections.Generic; using UnityEngine; using DateTime = System.DateTime; namespace Pinwheel.Griffin.BackupTool { [System.Serializable] public class GHistoryEntry { [SerializeField] private string name; public string Name { get { return name; } set { name = value; } } [SerializeField] private DateTime creationTime; public DateTime CreationTime { get { return creationTime; } set { creationTime = value; } } [SerializeField] private List buffers; public List Buffers { get { if (buffers == null) { buffers = new List(); } return buffers; } set { buffers = value; } } public GHistoryEntry(string n) { name = n; creationTime = DateTime.Now; buffers = new List(); } } } #endif