#if GRIFFIN using UnityEngine; namespace Pinwheel.Griffin.TextureTool { [System.Serializable] public class GBlendLayer { [SerializeField] private GBlendDataSource dataSource; public GBlendDataSource DataSource { get { return dataSource; } set { dataSource = value; } } private Texture2D texture; public Texture2D Texture { get { return texture; } set { texture = value; } } [SerializeField] private float number; public float Number { get { return number; } set { number = value; } } [SerializeField] private Vector4 vector; public Vector4 Vector { get { return vector; } set { vector = value; } } [SerializeField] private GBlendOperation blendOps; public GBlendOperation BlendOps { get { return blendOps; } set { blendOps = value; } } [SerializeField] private float lerpFactor; public float LerpFactor { get { return lerpFactor; } set { lerpFactor = Mathf.Clamp01(value); } } private Texture2D lerpMask; public Texture2D LerpMask { get { return lerpMask; } set { lerpMask = value; } } [SerializeField] private bool saturate; public bool Saturate { get { return saturate; } set { saturate = value; } } public static GBlendLayer Create() { GBlendLayer layer = new GBlendLayer(); layer.dataSource = GBlendDataSource.Texture; layer.texture = null; layer.number = 1; layer.vector = Vector4.one; layer.blendOps = GBlendOperation.Add; layer.lerpFactor = 0.5f; layer.saturate = true; return layer; } } } #endif