#if GRIFFIN using UnityEditor; using UnityEngine; namespace Pinwheel.Griffin { [CustomEditor(typeof(GNavigationHelper))] public class GNavigationHelperInspector : Editor { private GNavigationHelper instance; public void OnEnable() { instance = target as GNavigationHelper; } public override void OnInspectorGUI() { instance.GroupId = GEditorCommon.ActiveTerrainGroupPopupWithAllOption("Group Id", instance.GroupId); DrawInstructionGUI(); DrawActionGUI(); } public override bool RequiresConstantRepaint() { return false; } private void DrawInstructionGUI() { string label = "Instruction"; string id = "instruction" + instance.GetInstanceID().ToString(); GEditorCommon.Foldout(label, true, id, () => { EditorGUILayout.LabelField("Create dummy game objects for Nav Mesh baking. These game objects should be removed in production.", GEditorCommon.WordWrapItalicLabel); }); } private void DrawActionGUI() { string label = "Actions"; string id = "actions" + instance.GetInstanceID().ToString(); GEditorCommon.Foldout(label, true, id, () => { Rect createButtonRect = EditorGUILayout.GetControlRect(); if (GUI.Button(createButtonRect, "Create static obstacles")) { instance.CreateStaticObstacles(); } Rect deleteButtonRect = EditorGUILayout.GetControlRect(); if (GUI.Button(deleteButtonRect, "Delete static obstacles")) { instance.DeleteStaticObstacles(); } }); } } } #endif