#if GRIFFIN using UnityEditor; using UnityEngine; namespace Pinwheel.Griffin { [CustomEditor(typeof(GTerrainData))] public class GTerrainDataInspector : Editor { private GTerrainData instance; private void OnEnable() { instance = (GTerrainData)target; } public override void OnInspectorGUI() { EditorGUILayout.LabelField("Select the corresponding terrain in the scene to edit terrain data.", GEditorCommon.WordWrapItalicLabel); EditorGUILayout.LabelField("Do NOT duplicate this asset, it won't work. Instead use Export/Import function to copy data.", GEditorCommon.WarningLabel); } } } #endif