#if GRIFFIN using UnityEditor; namespace Pinwheel.Griffin.SplineTool { public class GSplineSegmentInspectorDrawer { private GSplineSegment instance; public GSplineSegmentInspectorDrawer(GSplineSegment s) { instance = s; } public static GSplineSegmentInspectorDrawer Create(GSplineSegment s) { return new GSplineSegmentInspectorDrawer(s); } public void DrawGUI() { EditorGUIUtility.wideMode = true; instance.StartTangent = EditorGUILayout.Vector3Field("Start Tangent", instance.StartTangent); instance.EndTangent = EditorGUILayout.Vector3Field("End Tangent", instance.EndTangent); EditorGUIUtility.wideMode = false; } } } #endif