#if GRIFFIN using UnityEditor; using UnityEngine; namespace Pinwheel.Griffin.SplineTool { [CustomEditor(typeof(GSplineModifier), true)] public class GSplineModifierInspector : Editor { private GSplineModifier instance; public void OnEnable() { instance = (GSplineModifier)target; } public override void OnInspectorGUI() { base.OnInspectorGUI(); if (instance.SplineCreator == null) return; EditorGUILayout.Space(); if (GUILayout.Button("Apply")) { instance.Apply(); } } } } #endif