using System; using System.Collections; using System.Collections.Generic; using Unity.Mathematics; using UnityEngine; namespace BITFALL.GameMode { public class UnityInfoPlayerStart : MonoBehaviour, InfoPlayerStart { [SerializeField] private int property; public int Property=> property; public float3 Position=> transform.position; public quaternion Rotation => transform.rotation; public float4x4 Matrix => transform.localToWorldMatrix; private void OnEnable() { NodeQuery.Register(this); } private void OnDisable() { NodeQuery.Unregister(this); } } }