// Magica Cloth 2. // Copyright (c) 2023 MagicaSoft. // https://magicasoft.jp using UnityEditor; namespace MagicaCloth2 { /// /// MagicaCapsuleColliderのギズモ表示 /// public class MagicaCapsuleColliderGizmoDrawer { [DrawGizmo(GizmoType.Active | GizmoType.NonSelected | GizmoType.InSelectionHierarchy)] static void DrawGizmo(MagicaCapsuleCollider scr, GizmoType gizmoType) { ClothEditorManager.RegisterComponent(scr, gizmoType); } } }