using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BITFALL { public sealed class ServerRpc : System.Attribute{} public sealed class ClientRpc : System.Attribute{} public class ExampleService : MonoBehaviour { void Start() { EatItem(); //await xxx.Call(EtaItem); //RpcEatitem; } [ServerRpc] public void EatItem() { RpcEatItem(); //client.Rpc(RpcEatItem); } [ClientRpc] public void RpcEatItem() { } } }