using System; using System.Collections; using System.Collections.Generic; using BITKit; using TinyScript; using UnityEngine; namespace BITFALL.LooSystem { public class WorldLootSpawner : MonoBehaviour { [SerializeField] private bool spawnOnStart; [SerializeField] private LootDrop lootDrop; [SerializeField] private int count; [SerializeField] private int range; private void Start() { if (spawnOnStart) { Execute(); } } public void Execute() { lootDrop.SpawnDrop(transform,count,range); } } }