using System.Collections; using System.Collections.Generic; using BITKit; using UnityEngine; using UnityEngine.Events; namespace BITFALL.Scenes { public class ColliderBasedSelection : MonoBehaviour,ISelectable,IDescription,IAction { [SerializeField] private int remainingTimes = -1; [SerializeField] private string description; [SerializeField] private UnityEvent onSelected; [SerializeField] private new Collider collider; public Transform GetTransform() => transform; public void SetSelectionState(SelectionState state) { } public string Name => description; public void Execute() { switch (remainingTimes) { case -1: onSelected?.Invoke(); break; case > 0: onSelected?.Invoke(); remainingTimes--; break; } if (remainingTimes == 0) collider.enabled = false; } } }