using System.Collections; using System.Collections.Generic; using BITKit; using BITKit.GameEditor; using BITKit.UX; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace BITFALL.GameEditor { public class ItemEditor : ScriptableObjectGroupEditor { protected override string AssetsPath => "Assets/Artists/Configs/Items/"; [MenuItem("Tools/ScriptableObjectEditor/ItemEditor")] public static void Open() { var window = GetWindow(); window.titleContent = new GUIContent("Item Editor"); window.Show(); } protected override VisualElement MakeItem() { var container = new VisualElement(); var icon = container.Create(UXConstant.Icon); var label = container.Create