using System.Collections; using System.Collections.Generic; using UnityEngine; using BITKit; namespace BITFALL { public interface ISwap { void Add(); void Remove(); } [System.Serializable] public class BITSwap : ISwap { public void Add() { throw new System.NotImplementedException(); } public void Remove() { throw new System.NotImplementedException(); } } [System.Serializable] public class FltotoItemContainer : ISwap { public void Add() { throw new System.NotImplementedException(); } public void Remove() { throw new System.NotImplementedException(); } } }