using UnityEngine; namespace Pinwheel.Griffin.SplineTool { [System.Serializable] public class GSplineSegment { [SerializeField] private int startIndex; public int StartIndex { get { return startIndex; } set { startIndex = value; } } [SerializeField] private int endIndex; public int EndIndex { get { return endIndex; } set { endIndex = value; } } [SerializeField] private Vector3 startTangent; public Vector3 StartTangent { get { return startTangent; } set { startTangent = value; } } [SerializeField] private Vector3 endTangent; public Vector3 EndTangent { get { return endTangent; } set { endTangent = value; } } } }