#if UNITY_EDITOR namespace GSpawn { public class ShortcutsWindow : PluginWindow { protected override void onBuildUI() { _header = new UIHeader(rootVisualElement, TexturePool.instance.hotkeys); _header.title = "Shortcut Management"; ShortcutProfileDbUI.instance.build(rootVisualElement, this); } protected override void onGUI() { _header.backgroundColor = focusedWindow == this ? UIValues.focusedHeaderColor : UIValues.unfocusedHeaderColor; ShortcutProfileDbUI.instance.onGUI(); } } } #endif