////////////////////////////////////////////////////// // MK Install Wizard Configuration // // // // Created by Michael Kremmel // // www.michaelkremmel.de // // Copyright © 2021 All rights reserved. // ////////////////////////////////////////////////////// #if UNITY_EDITOR namespace MK.Glow.Editor.InstallWizard { public enum RenderPipeline { [UnityEngine.InspectorName("Built-in Legacy")] Built_in_Legacy = 0, [UnityEngine.InspectorName("Built-in + Post Processing Stack")] Built_in_PostProcessingStack = 1, //Lightweight = 2, [UnityEngine.InspectorName("Universal 3D")] Universal3D = 2, #if UNITY_2021_2_OR_NEWER [UnityEngine.InspectorName("Universal 2D")] Universal2D = 3, #endif [UnityEngine.InspectorName("High Definition")] High_Definition = 4 } [System.Serializable] public class ExampleContainer { public string name = ""; public UnityEngine.Object scene = null; public UnityEngine.Texture2D icon = null; public void DrawEditorButton() { if(UnityEngine.GUILayout.Button(icon, UnityEngine.GUILayout.Width(64), UnityEngine.GUILayout.Height(64))) UnityEditor.SceneManagement.EditorSceneManager.OpenScene(UnityEditor.AssetDatabase.GetAssetOrScenePath(scene)); } } } #endif