using System.Collections; using System.Collections.Generic; using NodeCanvas.Framework; using UnityEngine; namespace BITKit.NodeCanvas { public sealed class CheckEnvironmentVariable:ActionTask { public BBParameter key; protected override void OnUpdate() { if (Data.Get(key.value)) { EndAction(true); } } } public sealed class WaitUntilEnvironmentVariable:ConditionTask { public BBParameter key; protected override bool OnCheck() { return Data.Get(key.value); } } }