using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace BITKit.Modification
{
///
/// 不兼容的改装
///
public class IncompatibleModifyException : InGameException
{
public IncompatibleModifyException(IModifyElement[] errorElements) : base()
{
}
}
///
/// 没有前置改装
///
public class NotRequireModifyException : InGameException
{
public NotRequireModifyException(IModifyElement[] errorElements) : base()
{
}
}
///
/// 不支持的改装
///
public class NotSupportModifyException : InGameException
{
public NotSupportModifyException(IModifyElement[] errorElements) : base()
{
}
}
///
/// 改装元素
///
public interface IModifyElement
{
IModifyElement[] Require { get; }
IModifyElement[] Incompatible { get; }
}
///
/// 改装管理器
///
public interface IModifyManager
{
///
/// 获取所有改装
///
IDictionary Modifies { get; }
///
/// 获取所有已改装
///
IDictionary Modified { get; }
///
/// 添加改装
///
///
void Add(IModifyElement modify,object obj);
///
/// 移除改装
///
///
void Remove(IModifyElement modify,out object obj);
}
public class ModifyManager : IModifyManager
{
public virtual IDictionary Modifies { get;private set; } =new Dictionary();
public virtual IDictionary Modified => new Dictionary(Modifies.Where(x=>x.Value is not null));
public virtual void Add(IModifyElement modify, object obj)
{
var list = new List();
list.AddRange(Modified.Keys);
list.Add(modify);
if(list.All(x=>x.Require?.Any(y=>list.Contains(y)) is false))
throw new NotRequireModifyException(list.ToArray());
var incompatible = list.Where(x=>x.Incompatible is not null).SelectMany(x => x.Incompatible).ToArray();
if(MathE.Contains(incompatible,list))
throw new IncompatibleModifyException(incompatible);
Modified.Add(modify,obj);
}
public virtual void Remove(IModifyElement modify,out object obj)
{
var list = new List();
list.AddRange(Modified.Keys);
list.Remove(modify);
var requires = list.Where(x=>x.Require is not null).SelectMany(x => x.Require).ToArray();
if(requires.Contains(modify))
throw new NotRequireModifyException(requires);
obj = Modified[modify];
Modified.Remove(modify);
}
}
}