using System; using System.Collections; using System.Collections.Generic; using Steamworks; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace BITKit.Entities.GameEditor { public class UnityEntitiesBinaryEditor : EditorWindow { [MenuItem("Tools/Entities/EntitiesBinaryEditor")] public static void Open() { var window = GetWindow(); window.Show(); } private Label _base64Label; private void OnEnable() { rootVisualElement.Clear(); var button = rootVisualElement.Create