using System; using System.Collections; using System.Collections.Generic; using Lightbug.Utilities; using UnityEngine; namespace BITFALL.Scenes { public class RigidbodyBasedPlatform : MonoBehaviour { [SerializeField] private RigidbodyComponent rigidbodyComponent; [SerializeField] private new Rigidbody rigidbody; private void FixedUpdate() { rigidbodyComponent.Position = rigidbody.position; rigidbodyComponent.Rotation = rigidbody.rotation; } } }