using UnityEngine; namespace WSMGameStudio.RailroadSystem { [System.Serializable] public class SFX { public AudioSource hornSFX; public AudioSource bellSFX; public AudioSource engineSFX; public AudioSource wheelsSFX; public AudioSource brakesSFX; public AudioSource wagonConnectionSFX; public float minWheelsPitch = 0.6f; public float maxWheelsPitch = 1.5f; public float idleEnginePitch = 0.7f; public float maxEnginePitch = 1f; } }