using System; using System.Collections; using System.Collections.Generic; using BITKit; using UnityEngine; namespace BITFALL.Props { public class Prop_ScopeMeshComponent : MonoBehaviour { public static readonly CacheList List = new(); public Shader overrideShader; internal bool IsInitialized; private void OnEnable() { List.Add(this); } private void OnDisable() { List.Remove(this); } } }