using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BITFALL.Player.Inventory { public class WorldMoneyService : MonoBehaviour { public static WorldMoneyService Singleton { get; private set; } public WorldMoney Spawn(int money) { var go = Instantiate(worldMoneyPrefab); go.Money = money; return go; } [SerializeField] private WorldMoney worldMoneyPrefab; private void Start() { Singleton = this; } } }