using System.Collections; using System.Collections.Generic; using BITFALL; using BITFALL.Guns.Modify; using BITKit.Modification; using UnityEngine; namespace BITFALL.Items { public class ScriptableIndustryComponent : ScriptableItem { [Header(nameof(ScriptableIndustryComponent))] [SerializeReference, SubclassSelector] private IModifyElement type; public IModifyElement Type => type; } }