using System; using System.Collections; using System.Collections.Generic; using Animancer; using UnityEngine; namespace BITFALL.Items { public class AnimatedItemContainer : MonoBehaviour { [SerializeField] private WorldItemContainer container; [SerializeField] private AnimancerComponent animancerComponent; [SerializeField] private AnimationClip openClip; [SerializeField] private AnimationClip closeClip; private void Start() { container.OnRelease += OnRelease; } private void OnRelease(bool obj) { animancerComponent.enabled = true; animancerComponent.Stop(); animancerComponent.enabled = true; var state = animancerComponent.Play(obj ? closeClip : openClip); state.Events.OnEnd = OnEnd; } private void OnEnd() { animancerComponent.Stop(); animancerComponent.enabled = false; } } }