using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BITFALL.Industry { public class InGameGateway :UnityNetDevice,INetGateway { [SerializeField] private int radius; protected override void Start() { base.Start(); InGameNetService.Register(this); } protected override void Dispose() { base.Dispose(); InGameNetService.UnRegister(this); } public override Bounds GetBounds() { return new Bounds(transform.position, Vector3.one * radius); } } }