using System.Collections; using System.Collections.Generic; using BITKit; using UnityEngine; using UnityEngine.Animations; namespace BITFALL.HotFix { public class PlayerSocketComponent : MonoBehaviour { [SerializeReference,SubclassSelector] private IReference reference; public string Reference => reference.Value; public void SetParent(Transform parent) { transform.SetPositionAndRotation(parent.position,parent.rotation); transform.SetParentConstraint(parent); } } }