using System.Collections; using System.Collections.Generic; using BITKit; using BITKit.Animations; using BITKit.Entities; using BITKit.IO; using UnityEngine; namespace BITFALL.HotFix { public class PlayerDefaultInjector:EntityBehavior { public override void Initialize(IEntity _entity) { base.Initialize(_entity); UnityEntity.AddService(new ApplicationFile()); UnityEntity.AddService(new ScriptableMotionMatchingSingleton()); } } }