using System; using System.Collections; using System.Collections.Generic; using Unity.Mathematics; using UnityEngine; namespace BITFALL.GameMode { public abstract class UnityInfoEntityStart : MonoBehaviour { [SerializeField] private int property; public int Property=> property; public float3 Position { get;private set; } public quaternion Rotation{ get;private set; } public float4x4 Matrix{ get;private set; } protected virtual void OnEnable() { var transform1 = transform; Position = transform1.position; Rotation = transform1.rotation; Matrix = transform1.localToWorldMatrix; if (this is T t) NodeQuery.Register(t); } protected virtual void OnDisable() { if (this is T t) NodeQuery.Unregister(t); } } }