using System.Collections; using System.Collections.Generic; using BITFALL.Placement; using BITKit; using BITKit.Entities; using UnityEngine; namespace BITFALL.Entities.Placement { [CustomType(typeof(IPlacementService))] public class EntityPlacementService : EntityBehavior,IPlacementService { [SerializeReference, SubclassSelector] private IPlacementService _placementService; public IPlacementObject[] PlacementObjects { get; private set; } } }