using System.Collections; using System.Collections.Generic; using BITKit; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace BITFALL.Entities { public class EntityPhysicsComponent : MonoBehaviour { [SerializeField] private new Collider collider; [SerializeField] private new Rigidbody rigidbody; [SerializeField] private Joint joint; public Collider Collider => collider; public Rigidbody Rigidbody => rigidbody; public Joint Joint => joint; #if UNITY_EDITOR [BIT] private void SetUp() { collider = GetComponent(); rigidbody = GetComponent(); joint = GetComponent(); EditorUtility.SetDirty(this); } #endif } }