using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraFreeCam : MonoBehaviour { public float Speed = 5; void Update() { if (!Input.GetKey(KeyCode.LeftAlt)) transform.Translate(Input.GetAxisRaw("Horizontal") * Speed * Time.deltaTime, Input.GetAxisRaw("Vertical") * Speed * Time.deltaTime, Input.GetAxisRaw("Mouse ScrollWheel") * Speed * 100 * Time.deltaTime); } }